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Tales of Maj'Eyal Archer Challenge
Status: 3 of 9 Complete

Current Attempt: Undecided
Difficulty: Normal | Permadeath: Adventure
Addons: Stone Wardens DLC, Plenum Tooltip

More Information at the About page.

MrD Sandworm

Video Link: Sandworm Lair 1


We have our fight with the Weirdling Beast, who is definitely weird and completely annoying. He employs some very pro annoyer strats, but he's not able to do as much damage as he needed to take me down. On the other hand, I was able to do more than enough damage to take him down even if we don't factor in the healing he did. Fortress get.

Since we hit level 14~15, Derth is now under the attack of a powerful storm that spawns air elementals to kill all the peoples. I explain this in the video and proceed to leave everyone to their doom for now.

On the way to the Sandworm Lair, we're ambushed by an adventurer party. I don't know what any of the trio happened to be before I killed them, but it's clearly immaterial. I picked up a nice pair of gloves for my trouble, so that's a plus. Proceed to our destination.

Oh sweet mercy, Sandworm Lair variant. Save me. Save me so hard. We only accomplish the first floor because terrible.


We hit level 16 this video, which means finally 5/5 Combat Accuracy; from here on out, we're depending on Dex and gear to improve our accuracy. It's a really important stat for us, so we'll be watching for any accuracy boosting gear we can get once we start seeing tier 3+ gear regularly. We also maxed out Scatter Shot this level, giving us a mighty radius 3 ball attack that costs one arrow for massive range stun. We also unlocked Bull Shot, but we don't have the points to spare this level.

Class Talents

Archery - Bow: 5/1/1/1
Archery Training: 3/0/0/0
Archery Prowess: 1/1/1/5
Archery Excellence: 1/0/0/0
Combat Veteran: 1/1/2/0


Generic Talents

Thalore: 1/5/0/0
Field Control: 1/1/0/0
Combat Training: 3/0/5/0/0
Survival: 0/0/1/0

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