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Tales of Maj'Eyal Archer Challenge
Status: 3 of 9 Complete

Current Attempt: Undecided
Difficulty: Normal | Permadeath: Adventure
Addons: Stone Wardens DLC, Plenum Tooltip

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MrD Storm

Video Link: Sandworm Queen and Derth


This video starts with a lot of dread. It doesn't last long. I noticed in the video, but not while recording, that the Queen was on screen a turn or two earlier than when I fight her. Other than an early blind, the fight goes by quickly and I have myself a heart for lunch.

Afterwards, we head back to the fortress to attune our Rod of Recall to it, so now when we recall out of places we will return to the fortress. I forget what the purpose of this really is since it effectively acts as another unnecessary loading zone, but eh.

Next is Derth, where we make short work of the air elementals there. We have the second part of the quest now, so as soon as we feel up to it, we can go to either Angolwen or Zigur and have the leader there transport us to Tempest Peak for many deaths.


With the Sandworm Heart points, we drop our first point into Guardian of the Wood, a racial skill that does a bunch of little things that don't really justify spending more points there. I also picked up Bull Shot, which I start using pretty immediately. Of all the positioning skills I've used so far, I think it's my favorite.

I thought we'd hit 17 before the end of this video, but apparently getting 100% of the exp you need for a level isn't quite what it used to be. I know, it's rounding, but it's still disappointing.

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